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Around the World in 80 Shaders
There’s no doubt about it, writing shaders is fun. So why not go on a whirlwind tour around the world, looking at all the fantastic shaders we can write along the way? Hence Around the World in 80...
View ArticleEnergy-Conserving Wrapped Diffuse
I love physically-based rendering, and one of the most important aspects is making sure all your lighting is energy-conserving. Otherwise, you’re prone to end up with things that look too bright or too...
View ArticleExtension to Energy-Conserving Wrapped Diffuse
A while ago, I wrote a blog post on energy-conserving wrapped diffuse lighting [1], noting that following standard formula ended up adding a lot of energy: Instead, we should normalise and use this...
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